Pointers vs Handles vs Native Types
^ similar to *
% similar to &
N* pn = new N; // allocate on native heap
N& rn = *pn; // bind ordinary reference to native object
R% rr = *hr; // bind tracking reference to gc-lvalueR^ hr = gcnew R; // allocate on CLI heap
Boxing, Unboxing:
Boxing implicit.
Unboxing explicit: need [...]
Choosing a C++ Compatible User Interface Library and UI Designer Tool
I have decided to use C++ for coding since we already have some code written in C/C++ and I don’t want to deal with the complications of cross language application development. While many other GUI Builders and Libraries are available for C++, I compiled a [...]
Before committing to one, I wanted to examine and compare existing technologies. I have been reading about Application Frameworks and GUI design tools that are available for them. I want one that is cross platform, that has good support (possibly community support), and flexible (not too limiting) while easy to use. I also consulted my [...]
I hope, one day this blog becomes history recorded while history being made.